@startuml
sprite $hourglass [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
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000000000000000000000000000000000000000000000000
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00000000000000BFFFFFFFFFFFFFFFFFF600000000000000
0000000000000009FFFFFFFFFFFFFFFE4000000000000000
00000000000000005FFFFFFFFFFFFFC10000000000000000
000000000000000002CFFFFFFFFFF8000000000000000000
00000000000000000008FFFFFFFE30000000000000000000
0000000000000000004EFFFFFFFFA1000000000000000000
000000000000000009FFFFFFFFFFFE400000000000000000
0000000000000001CFFFFFFFFFFFFFF90000000000000000
000000000000003EFFFFFFFFFFFFFFFFB000000000000000
00000000000004FFFFFFFFFFFFFFFFFFFC10000000000000
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000000000002FFFFFFFFFFFFFFFFFFFFFFFB000000000000
00000000000DFFFFFFFFFFFFFFFFFFFFFFFF700000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF20000000000
0000000001FFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
0000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFF1000000000
000000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000000
000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000
000000001333333333333333333333333333333000000000
000001444444444444444444444444444444444443000000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_HOURGLASS(_alias) ENTITY(rectangle,black,hourglass,_alias,FA HOURGLASS)
!define FA_HOURGLASS(_alias, _label) ENTITY(rectangle,black,hourglass,_label, _alias,FA HOURGLASS)
!define FA_HOURGLASS(_alias, _label, _shape) ENTITY(_shape,black,hourglass,_label, _alias,FA HOURGLASS)
!define FA_HOURGLASS(_alias, _label, _shape, _color) ENTITY(_shape,_color,hourglass,_label, _alias,FA HOURGLASS)
skinparam folderBackgroundColor<<FA HOURGLASS>> White
@enduml